3D Computer Game Design of Palette Knight Inspired by Impressionism Artistic Style

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Sakeson Yanpanyanon

Abstract

Many Impressionist paintings capture the ephemeral nature of life and the ephemeral experience of human existence. Artists of the Impressionist movement sought to convey these fleeting moments through rapid brush strokes, vibrant colors, and an emphasis on atmosphere. This study aims to explore Impressionist art and use these insights to design a 3D game environment within Unreal Engine 5, aiming to create an immersive and interactive world that reflects the aesthetic and emotional characteristics of late 19th-century French art by translating Impressionist techniques and themes into a digital format. The game will provide players with a new experience of Impressionism in motion, allowing them to actively engage and interpret this art form.


This approach involves integrating online data collection and references to academic research, supplemented by resources from the Naresuan University Library, to ensure that the design is insightful and contextualized. This study not only explores the transformative potential of game environments as spaces for artistic expression, but also aims to promote interactive learning experiences where players engage with art and culture. This project aims to define new frontiers in the depiction of historical art trends by promoting active participation and interpretation of artworks through interactive media, combining education and entertainment.

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