Development of Card Game Flip It in Learning One Dimension Kinematics
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Abstract
This study is an attempt to develop a supplementary material in teaching one-dimensional kinematics through card game. The study has dual purpose of lesson supplementation and as repeatable activity for review and as alternative material for class interruptions. Provisions were assured that the contents of the curriculum were targeted in the design of the game. It was evaluated 4.81 or very good in goals and objectives; 4.83 or very good in card design; 4.7 or very good in components and organization; 4.87 or very good in playability or playfulness; and 4.77 for usefulness with an overall average of 4.8. The mean normalized gain of the sample respondents is 0.46 or medium gain. The evaluation of experts and the normalized gain of the respondents point to the viability of the card game as promising intervention material in learning one-dimension kinematics. The use of the card game can be as instructional support, as supplementary material, as review material, and as pre-lesson activity. The study concludes that learning science can be engendered in a non-sequential form like what happened in this study.
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