The Impact of Web Game-Based Teaching Method on the Academic Performance of Students Majoring in Computer Science Department in a Vocational College in Chengdu

Authors

DOI:

https://doi.org/10.60027/ijsasr.2024.4537

Keywords:

Game-Based Learning, , Serious Games, , Bloom's Taxonomy of Educational Objectives, , Learning Theory of Constructivism, , Situated Learning, , Teaching Strategies

Abstract

Background and Aim: Educational games offer interactive learning experiences that engage students, enhance motivation, and improve learning outcomes. This study compares game-based learning with traditional methods to enhance academic performance among Computer Science students at a vocational college in Chengdu.

Materials and Methods: A mixed-methods design was used to compare the effects of game-based learning and conventional instruction. 103 students were selected via stratified random sampling, with 51 in the control group and 52 in the experimental group. Pre-test and post-test assessments measured learning outcomes across four knowledge types.

Results: Game-based learning significantly improved all knowledge types compared to traditional methods. Post-test scores were notably higher, indicating the effectiveness of game-based teaching. Both mean and t-test analyses supported the superiority of game-based learning.

Conclusion: Implementing web game-based teaching positively impacts academic performance in Computer Science students at a vocational college in Chengdu. This approach significantly enhances learning outcomes across various knowledge types, offering valuable insights for educational program design in computer science.

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Published

2024-06-21

How to Cite

Chen, G., & Li, C. (2024). The Impact of Web Game-Based Teaching Method on the Academic Performance of Students Majoring in Computer Science Department in a Vocational College in Chengdu. International Journal of Sociologies and Anthropologies Science Reviews, 4(3), 595–608. https://doi.org/10.60027/ijsasr.2024.4537

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