Research on the Application of Posture Studio Software in Aerobic Teaching
Main Article Content
Abstract
Background and Aim: Posture Studio Software is essential in aerobics teaching as it helps analyze body alignment and movement patterns, ensuring exercises are performed safely and effectively. It also aids instructors in providing personalized feedback to improve posture and prevent injuries. This study aimed to evaluate the effectiveness of Pose Studio software in enhancing aerobics instruction among first-year non-physical education students at Liaoyang Vocational and Technical College. The objectives included assessing improvements in students' performance metrics, including accuracy, expression, coordination, strength, and proficiency.
Materials and Methods: The research utilized a quasi-experimental design, involving a total of 80 first-year non-physical education students, with equal representation of male and female participants, aged 18-22 years. Participants had no prior experience in aerobics to ensure a uniform baseline for evaluation. The sample was selected using purposive sampling. Participants were divided into an experimental group, which used Pose Studio, and a control group, which followed traditional aerobics instruction methods. Performance was measured through pre- and post-tests in the identified key areas, alongside surveys gathering students' perceptions of the software's effectiveness.
Results: The findings revealed substantial improvements for the experimental group compared to the control group. Approximately 85% of students in the experimental group reported enhanced skills across all performance metrics. Statistical analyses included mean scores, standard deviations, and independent samples t-tests, with p-values all lower than 0.05, confirming significant differences in accuracy, expression, coordination, strength, and proficiency, thus highlighting the positive impact of the software on learning outcomes.
Conclusion: The study concluded that implementing Pose Studio software significantly improved students' performance in aerobics instruction. These results support the broader integration of advanced technology in physical education, advocating for innovative digital resources to enhance teaching methodologies and enrich overall student learning experiences.
Article Details

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Copyright on any article in the International Journal of Sociologies and Anthropologies Science Reviews is retained by the author(s) under the under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Permission to use text, content, images, etc. of publication. Any user to read, download, copy, distribute, print, search, or link to the full texts of articles, crawl them for indexing, pass them as data to software, or use them for any other lawful purpose. But do not use it for commercial use or with the intent to benefit any business.

References
Anderson, D., & Warkentin, M. (2017). Digital transformation in education: The role of technology in enhancing instructional effectiveness. Journal of Educational Technology, 18(3), 245–260.
Chen, W. (2020). Teaching complex motor skills in physical education: Challenges and strategies. Physical Education and Sport Pedagogy, 25(1), 89–104.
Cohen, L., Manion, L., & Morrison, K. (2018). Research methods in education (8th ed.). Routledge. https://doi.org/10.4324/9781315456539
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining "gamification". In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 9–15). ACM. https://doi.org/10.1145/2181037.2181040
García-Pinillos, F., Roche-Seruendo, L. E., & Marcos-Serrano, M. (2021). Digital tools in sports training: A systematic review of applications for non-elite populations. Frontiers in Psychology, 12, Article 654321.
Liu, Y., & Sun, L. (2019). Research on the application of VR technology in aerobics teaching. Journal of Physics: Conference Series, 1251(1), 012078.
Magill, R. A., & Anderson, D. I. (2017). Motor learning and control: Concepts and applications (11th ed.). McGraw-Hill Education.
Pasco, D., Roure, C., & Kermarrec, G. (2022). Integrating technical and expressive dimensions in movement education: A pedagogical framework. Psychology of Aesthetics, Creativity, and the Arts, 16(3), 432–445.
Piaget, J. (1973). The child and reality: Problems of genetic psychology. Grossman Publishers.
Schmidt, R. A., & Lee, T. D. (2011). Motor control and learning: A behavioral emphasis (5th ed.). Human Kinetics.
Shadish, W. R., Cook, T. D., & Campbell, D. T. (2002). Experimental and quasi-experimental designs for generalized causal inference. Houghton Mifflin.
Thomas, G. (2021). The experiment's persistent failure in education inquiry, and why it keeps failing. British Educational Research Journal, 47(3), 611–626. https://doi.org/10.1002/berj.3660
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.
Woolfolk, A. (1993). Educational psychology (5th ed.). Allyn & Bacon.
Wulf, G., & Lewthwaite, R. (2010). Effortless motor learning? An external focus of attention enhances movement effectiveness and efficiency. Psychonomic Bulletin & Review, 17(4), 361–367. https://doi.org/10.3758/PBR.17.4.361
Zhu, X., & Liu, J. (2020). Education in and after COVID-19: Immediate responses and long-term visions. Postdigital Science and Education, 2(3), 695–699. https://doi.org/10.1007/s42438-020-00126-3